Sexy Elegance?
As we put Influence onto the Zune we had to start thinking about UI. We didn’t want it to be too technical, too flashy, or too textured. We wanted something simple and elegant that couldn’t be associated with any particular style. In the end, we decided on a filigree-esque interface that highlighted the elegance and added a lot of visual interest. Though the filigree could have been associated with an old-fashioned vibe, we thought it was shiny and clean enough to veer away from that.
Below are the screenshots from the first iteration of the game, where people could pick color, allegiance, and the type of ship they wanted. At this stage, the ship type was purely aesthetic. There was also a graph at the end of the game which showed the progress of the game over time.
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