Id Design
We’ve run into a problem with the boid design. Currently, there are 8 unique boids. Their shapes are arbitrary, however, which will make it difficult to design more powerful boids for the campaign mode. How do you show the same boid but with higher stats? It’s not really the same boid anymore. So we are moving to a more modular approach in the boid design.
There are three main attributes in a boid: agility, resistance and speed. Each of these attributes will have a physical presence on the boid that builds up as stats increase. This way, players will be able to tell how strong a boid is just by looking at it. This also means we don’t have to design 200+ boids in order to represent every combination possible in the game (and the player doesn’t have to memorize them!)